A real-time Quake/Hammer-style level editor with built-in game engine optimized for mobile CPUs.
Fio is a real-time liminal level editor with an integrated game engine, built to recapture the immediacy of classic tools like Radiant and Hammer. It enables developers to build levels and instantly play them without compilation or lightmap baking. Key features include:
Fio is ideal for game developers creating retro-style FPS games, architectural visualization, or experimental projects requiring rapid iteration. The MIT-licensed open source codebase makes it suitable for research, education, and commercial projects.